Oculus Go VR Headset Introduced By Oculus From $199

Oculus Go VR Headset Introduced By Oculus From $199

From the filing, it is clear that the Vive Eclipse is not an accessory for the other Vive headsets.

Somewhat beleaguered company HTC has sold off much of its phone business to Google, but chose to retain its VR headset division, and this section of the company has continued to be busy, apparently developing a new VR device. As the name suggests, the device will run independently of a PC, phone, etc., and will be dependent entirely on its own hardware.

Recent discounts lowered the Rift's price to $399 at various times during the summer, a markdown Oculus now says will be permanent.

The Samsung Gear VR accounted for 71.6% of the market during the period by recording a sales volume of 4.5 million units.

The new headset will ship with integrated spatial audio and speakers are built right into the headset.

But with characteristic aplomb Zuckerberg revealed a new paradigm for VR in the form of the $199 Oculus Go, a standalone VR headset. This means it should be able to run all existing Gear VR apps and games without modification, and since those are all created to run on an Android-powered Galaxy phone, it seems very likely that the Go runs some form of Android.

Alphabet Inc offers a rival headset, Google Daydream, that works with yet more smartphones.

As for technical specifications, the announcement doesn't explain much.

Facebook chief Mark Zuckerberg on Wednesday unveiled a new Oculus virtual reality headset untethered from computers as part of a vision to bring the new technology to the masses.

The Oculus Go is a mobile headset that bridges the gap between the company's two other offerings - the Samsung Gear VR and Oculus Rift. This isn't the first price drop by Oculus this year: The package was trimmed to $499 on March 1.

Augmented or mixed reality, where you are still aware of your surroundings and able to react to risks, is a more comfortable proposition.

Taking VR to offices and providing an alternative platform where businesses and companies can replace video conferencing with virtual reality headset is Facebook's dream.

Well, it doesn't. Collaboration tools are most often found online or on business networks, there are few examples - if any - of VR being used on mass scales for learning, and the only real "discovery" in play is discovering how cool some VR apps are.

"We want to continue getting VR into more people's hands, so we're permanently lowering the price of Rift", Oculus said in a blog post. According to Hugo Barra, Vice President, VR, at Facebook, the device, "hands-down the easiest way for developers to get involved with VR".

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